![]() ![]() The player has other items that are needed to solve puzzles in order to progress. The player also has a sound meter, which indicates how loud their sounds are. If he is near, the radar will make an alert sound. The player has a radar to spot the killer only when he is moving. If hiding while in the view of the killer, he will flip the table or bed so that you will lose that hiding spot. ![]() If the killer spots the player, they have to immediately run and hide. The player can also use a lighter to give the themselves some visibility in darker filter modes such as 1999. The player can use a pistol to scare the killer, giving them more time. The player wakes up in a cage and once escaped, the player has to get out of the house. The player is given 3 days (lives) to escape. Soon she wakes up imprisoned inside of the house and has to escape and avoid being caught by the owner, who is hiding something horrifying underneath his house. ![]() She goes inside and gets knocked unconscious by the owner of the house. After Brendan stops the car for a bathroom break and doesn't return, Roxanne goes to investigate and stumbles across an old, seemingly abandoned house in the cornfield. ![]() The game starts off with Roxanne who is on a long road trip with her driver Brendan. ![]()
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